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Marvel is a cloud-based platform. It provides mobile support. The software enables single or multiple users and teams to create app prototypes within a centralized workspace. It has a library of pre-built templates, popular screen components and access to a repository of stock imagery. Its WYSIWYG and drag and drop approach is codeless which requires no specialist development knowledge.




  • Prototyping
  • Usability testing
  • Single Sign On
  • Shared folders
  • WYSIWYG editor
  • Customizable templates
  • Password management
  • Android XML support
  • Prototyping
  • Single Sign On
  • Offline access
  • Graphical user interface
  • CSS support
  • Real time notifications
  • Spec generation


  • Deployment: Cloud Based, Web Based, SaaS Based


  • Webinars
  • Documentation

Language Support

  • English

Company Details

  • Company Name: Marvel Prototyping

  • Headquarter: United Kingdom

  • Full Address:


What I liked most about using Marvel was because it was so easy to learn. I used a paid plan for 1 year and solved many project presentation problems and facilitated the understanding of the client’s project.

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It’s an easy to use designer tool. I love how easy it is to start creating stuff and sharing with my teams the ideas for improvements and new features.

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1. Clean and simple UI

2. Project management capabilities are really good (For example arranging prototype in folders really helps)

3.Onboaring new users to marvel and to prototypes is really helpful

4. I usually make a new section in the prototype for new features and share it across to get feedback (Sharing a section in a prototype is really helpful)

5. Love the fact that artboards are synced with unique IDs which makes it easier to change names as I wish

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Hiding on-screen buttons at a prototype level is really annoying. There could be a shortcut to toggle on and off these buttons when the user is in a view mode

2.Positioning layers in marvel is really difficult and there’s no way I can move a layer very slightly

3.It was very hard for us to transition from InVision to Marvel as I had to replace screens one by one manually and replacing workflow is not very userfriendly

4. Marvel doesn’t allow to duplicate prototypes and its a need for me

5.User testing is really broken as of now. As I have to create a prototype for a simple path and then create a user test on top of it which is really frustrating. I found Maze really good for this

6. Marvel doesn’t allow us to position layers by specific pixels which is needed as our modals should be place 104 px form the top

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Though I do not work with other designers often, when I do Marvel makes it easy to collaborate on a project and for each individual to make changes of the product and to make note of those changes for the other designers

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I use Marvel for freelance web development tasks. I work as freelancer on upwork and and work as web designer and developer. I use Marvel for designing the wire-frames for the websites or the blogs. It helps me create the website design mockup very quickly as compared to Adobe Photoshop which I used earlier for these tasks.

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